Flames!
Some animated flames....
I have add some functionality :
-> animated tiles
-> xml file definition for animation sequence like kid sequence
Now it works but i will rewrite some routines for do a clean code...
Example of TORCH_SEQUENCE.XML
<?xml version="1.0" encoding="utf-8"?>
<ArrayOfSequence xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<!-- NORMAL TORCH -->
<Sequence>
<frames>
<Frame>
<type>SPRITE</type>
<name>LOOP</name>
<value>Tiles/FloorB_1</value>
<stoppable>false</stoppable>
<xOffSet>0</xOffSet>
<yOffSet>0</yOffSet>
</Frame>
<Frame>
<type>SPRITE</type>
<name></name>
<value>Tiles/FloorB_2</value>
<stoppable>false</stoppable>
<xOffSet>0</xOffSet>
<yOffSet>0</yOffSet>
</Frame>
<Frame>
<type>SPRITE</type>
<name></name>
<value>Tiles/FloorB_3</value>
<stoppable>false</stoppable>
<xOffSet>0</xOffSet>
<yOffSet>0</yOffSet>
</Frame>
...........
<Frame>
<type>COMMAND</type>
<name>GOTOFRAME</name>
<parameter>LOOP</parameter>
<stoppable>false</stoppable>
</Frame>
</frames>
<name>NORMAL</name>
<raised>false</raised>
</Sequence>
</ArrayOfSequence>
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