Element / Modifier for Apoplexy
For parse the XML file from Apoplexy (PrinceOfPersia Level Editor) i must create a new Enum,i havent found the possibility to make a nested enum, my solution is make a pattern mask,
Like this:
// enum standard
public enum TileType
{
space = 0,
floor = 1,
spikes = 2,
posts = 3,
gate = 4,
dpressplate = 5, //;down
pressplate = 6,
....
//first 4 byte are element type the rest is the modifier, _x tells the result
public enum Tile
{
space_1 = 0x00000000,
space_2 = 0x00000001,
space_3 = 0x00000002,
space_4 = 0x00000003,
space_5 = 0x000000FF,
floor_6 = 0x00010000,
floor_7 = 0x00010001,
floor_8 = 0x00010002,
floor_9 = 0x00010003,
floor_10 = 0x000100FF,
spike_11 = 0x00020000,
spike_12 = 0x00020001,
spike_13 = 0x00020002,
spike_14 = 0x00020003,
spike_15 = 0x00020004,
spike_16 = 0x00020005,
spike_17 = 0x00020006,
spike_18 = 0x00020007,
spike_19 = 0x00020008,
spike_20 = 0x00020009,
posts_21 = 0x00030000,
.....