Thursday, 21 March 2013

Little trailer

Little Trailer

Some little news about potions, now Kid can drink and restore energy and some little fix

Wednesday, 13 March 2013

Sword and ..

Sword and ..

I have finish today the sword animation, kid now have a weapon for attack the sultan's guards
Next step sultan's swing...

Some little fix :

-> mask routine fixed

Thursday, 7 March 2013

Mask sprite under background

Mask sprite under background

I'm study how to mask (hide) Kid when pass behind a pillar or climb from under the floor, i have see some documentation about "Alpha Mapping and pixel shader" bur its a little complicated for me now.

I have adopt another "simple" solution, draw the mask in front of the background after draw sprites, is simple but not elegant.

-> background animation
-> sprites
-> foreground mask

Kid behind a pillar

Example of mask "pillar"


Monday, 4 March 2013

Life and Energy

Life and Energy

I spent a few days to implement on Android, but I think there are some problems related to some bug and my little knowledge of the system.
Now I have stopped the Android porting. 
(the Xamarin is very slow debug! i will wait the next release ...)

I went back to develop the Windows version, i have Implemented the death and LifePoints energy, now Kid can die and resort in the "Starting" point with full (default) life energy.

I must develop the "falling life point decrease routine" , for now i have refreshed the compiled downloadable version from codeplex.