Wednesday 28 November 2012

And finally flame...

And finally flame...

There are some Kid animation's to do, for example : climb down, jump and hang ecc
But now I'm a little bored in Kid animation, in this state he can explore the room, tomorrow i will study how to implement the torch and flame animation in the room.
Very thanks to Norbert of Prince Of Persia Comunity (http://www.princed.org/) for give me the entire Pop graphics set.

Stay tuned for the first flame in the room...
PS
the repository source is now updated....

Friday 23 November 2012

Run Jump and Stand Jump

Run Jump and Stand Jump

Now i'm working on this sequence and for check the correct x and y offset respect the original Pop, i will used the second room for run test like this :


This is only an image for possible fonts for PoP.net, take from
http://www.norbertdejonge.nl/misc/popot/popot_possible_fonts.png


Monday 19 November 2012

Hang and Jump fixing..

Hang and Jump fixing..

Some fixing to the hang and jump routine and sequence, very hard to grab screen of the original PoP and magnify for search to do the same in PoP.net.
Next step is fix the fall routine and start with jump-forward animation...and climb down...

Now PoP.net can be run on old windows xp with old graphic card.
Setup refresh for "Download" use the link on the right of this blog.

Finally today have fix the CLIMB routine....!! yes

Wednesday 14 November 2012

Bump and reverse

Bump and reverse

Some days spent to found a solution for implement the BUMP sequence: when kid collide with block (wall) he bump (rewind) of 8 pixel of x axys and when kid is near a block (wall) reverse the BUMP sequence.

Now POP.net have the reverse command, this do a frame paint reverse and frame offset x,y.

For debug purpose now POP.net write on screen some usefull informaion : kid position, state, collision etc.

I have refresh the setup with this new features. (see previus post for setup link)


Tuesday 6 November 2012

Limits


Limits

Stand 20px width for 82px height


Frame is 114px width but the real sprite is 20px



limit 46px from a plate for hangup


limit from the wall 30px


limit 26px from a plate for fall, nb 26 px is the right shift for the isometric perspective



When BUMP is wall kid decrease of 18px in X


Saturday 3 November 2012

Jump Around

Jump Around 

Finally i have finish the freefall movement, now i am developing the jump and hang sequence.
Its a little complicated rebuild them from the original POP, kid have two type's of hang, the first is for
plates and the second is for the floor over a wall.
There's a strange climb action:
kid before jump and hang if is far from the floor plate, he teleport it for some x pixel forward for jump....
i don't understood because J.Mechner haven't used the walk forward animation, the original POP have many types of step forward from 2 pixel to x pixel.!?
Strange but true i think to adopt the step forward i don't like Kid disappear for jump and climb if he's far from the plate.
I think Monday to relase the new update for PrinceOfPersia.net... stay tuned on.