Fixed and new Implementetions:
- CheckGround : rewrited the routine
- WallCollision : completed the handle collision with walls, there are two limit, near and attached
- Chomper : rewrited the chomper collision and dead fall
- PlatformEdge : kid now can move at edge's limit, shift + movement.
- New xml structure : theres a third xml level's structure, it will be used on next PoP net version. For now the new structure is called PoN.
Indevelopment :
- CallFunctionAndProperty : in sequences, now there's a new "command" FUNCION_type, it will be usefull for determine the right action, directly in xml.
For example:
Kid make a stand jump, at the end of the sequence it calls the property IsOnGround, if true kid is over a platform, the sequence call the SJLAND for land over it, but if not present (false) the sequence call the STEPFALL for falling action.
- JumpAndGrab : i will use the new command for determine when falling if theres a edge platform for hang.
I have notice some different kid action and distances from the "original" kid msdos version.
How many shift pixel is composed the kid "running jump" ?
It' s difficult for me grab the screen and compare the kid position between PoP.ne
Could someone tell me how many pixel Kid is moved ? (for stand jump, runningjump etc..)
- Complete the LoadLevel for the PoN xml struture
In mean while the source repository was updated!