Wednesday, 14 November 2012

Bump and reverse

Bump and reverse

Some days spent to found a solution for implement the BUMP sequence: when kid collide with block (wall) he bump (rewind) of 8 pixel of x axys and when kid is near a block (wall) reverse the BUMP sequence.

Now POP.net have the reverse command, this do a frame paint reverse and frame offset x,y.

For debug purpose now POP.net write on screen some usefull informaion : kid position, state, collision etc.

I have refresh the setup with this new features. (see previus post for setup link)


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