Fixing Bugs and ... and all first level completed!
Oh yes! some days spent for fixing some bug and new implementations like :
-> Fix player falling routine
-> Loose (tile) routine and sequence animation (break floor, shake when pass on it...ecc)
-> Implement the start position of kid in the maze using two xml token
In the LEVEL_dungeon_prison.xml :
<Level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<levelName>dungeon_prison</levelName>
<rows>
<RoomRow>
<columns>
<RoomColumn>
<RoomStart>true</RoomStart>
<RoomIndex>1</RoomIndex>
<FilePath>MAP_dungeon_prison_1.xml</FilePath>
</RoomColumn>
...
In the MAP_dungeon_prison_1.xml :
<Map xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<rows>
<Row>
<columns>
<Column>
<tileType>space</tileType>
<spriteType>kid</spriteType>
<spriteEffect>FlipHorizontally</spriteEffect>
</Column>
...
-> And finally ALL first level completed, but miss some tile like spike ecc
Where is the door for next level?
REPOSITORY AND SETUP UPDATED