Thursday, 17 January 2013

Fixing Bugs and ... and all first level completed!

Fixing Bugs and ... and all first level completed!

Oh yes! some days spent for fixing some bug and new implementations like :

->  Fix player falling routine 
-> Loose (tile) routine and sequence animation (break floor, shake when pass on it...ecc)
-> Implement the start position of kid in the maze using two xml token

In the LEVEL_dungeon_prison.xml :

<Level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">

  <levelName>dungeon_prison</levelName>
  <rows>
    <RoomRow>
      <columns>
        <RoomColumn>
          <RoomStart>true</RoomStart>
          <RoomIndex>1</RoomIndex>
          <FilePath>MAP_dungeon_prison_1.xml</FilePath>
        </RoomColumn>
...

In the MAP_dungeon_prison_1.xml :

<Map xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<rows>    
<Row>      
  <columns>        
    <Column>          
     <tileType>space</tileType>
     <spriteType>kid</spriteType>
     <spriteEffect>FlipHorizontally</spriteEffect>
    </Column> 
...

-> And finally ALL first level completed, but miss some tile like spike ecc

                                               Where is the door for next level?

REPOSITORY AND SETUP UPDATED

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