Thursday, 21 March 2013

Little trailer

Little Trailer

Some little news about potions, now Kid can drink and restore energy and some little fix


Wednesday, 13 March 2013

Sword and ..

Sword and ..

I have finish today the sword animation, kid now have a weapon for attack the sultan's guards
Next step sultan's swing...


Some little fix :

-> mask routine fixed

Thursday, 7 March 2013

Mask sprite under background

Mask sprite under background

I'm study how to mask (hide) Kid when pass behind a pillar or climb from under the floor, i have see some documentation about "Alpha Mapping and pixel shader" bur its a little complicated for me now.

I have adopt another "simple" solution, draw the mask in front of the background after draw sprites, is simple but not elegant.

DRAW ORDER
-> background animation
-> sprites
-> foreground mask



Kid behind a pillar

Example of mask "pillar"

Background
Foreground



Monday, 4 March 2013

Life and Energy

Life and Energy

I spent a few days to implement PoP.net on Android, but I think there are some problems related to some bug and my little knowledge of the system.
Now I have stopped the Android porting. 
(the Xamarin is very slow debug! i will wait the next release ...)

I went back to develop the Windows version, i have Implemented the death and LifePoints energy, now Kid can die and resort in the "Starting" point with full (default) life energy.

I must develop the "falling life point decrease routine" , for now i have refreshed the compiled downloadable version from codeplex.


Friday, 22 February 2013

Monogame and Android

Monogame and Android

Now i start to develop the porting of PoP.net in android emulator...


Tuesday, 19 February 2013

Monogame

Monogame

I finish to port PoP.net into the Monogame framework, this permit an easy (mhh) conversion to IOS (mac of course), ANDROID and LINUX, WINDOWPHONE, XBOX stay tuned i will test this conversion...

Another implementation is to move the "Resources" into the Content, now everyone can modify :
  • Animation (sprite, background and effect like jump etc)
  • Sprite
  • Background
  • Levels and Rooms
Simply open the XML files and modify with notepad, follow the little documentation around past blogs.

Repository refreshed and compiled the binary also, FINALLY !  

Wednesday, 13 February 2013

XNA vs MONOGAME

XNA vs MONOGAME

I'm really disappointed, since I discovered that Microsoft XNA will not update for hidden version of Windows 8 at this point I'm considering switching to another framework
PrinceOfPersia.net will be switch to monogame that inherits and continues the development of XNA.

Next days i will spend to port the PoP.net into Monogame