Perspective isometric
The isometric system of POP is shifted to 26 pixel right on the x and 18 pixel up for the y, for the screen resolution 640x400.
The trick is draw the sprites with this isometric x/y shift but the collision, movement and other routine calculate all without isometric shift.
The trick is draw the sprites with this isometric x/y shift but the collision, movement and other routine calculate all without isometric shift.
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