Thursday 31 July 2014

Apoplexy Level Editor

Apoplexy Level Editor

Wake up after a long sleep...

I'm developing the porting of the Apoplexy XML file, it contains the definition of a Prince Of Persia 1 level structure.

This is the first load of the level1.xml



Original file

<?xml version="1.0" encoding="UTF-8" ?>
<level number="1">
<rooms>
<room number="1">
<tile element="0" modifier="0" />
<tile element="0" modifier="2" />
<tile element="0" modifier="2" />
<tile element="0" modifier="2" />
<tile element="0" modifier="2" />
<tile element="0" modifier="0" />
<tile element="0" modifier="1" />
<tile element="0" modifier="0" />
<tile element="0" modifier="2" />
<tile element="0" modifier="2" />
<tile element="0" modifier="0" />
<tile element="0" modifier="2" />
<tile element="0" modifier="1" />
<tile element="0" modifier="0" />
<tile element="0" modifier="0" />
<tile element="0" modifier="0" />
<tile element="0" modifier="1" />
<tile element="0" modifier="1" />
<tile element="0" modifier="2" />
<tile element="0" modifier="1" />
<tile element="0" modifier="1" />
<tile element="0" modifier="0" />
<tile element="1" modifier="0" />
<tile element="0" modifier="1" />
<tile element="0" modifier="0" />
<tile element="0" modifier="0" />
<tile element="0" modifier="1" />
<tile element="0" modifier="2" />
<tile element="0" modifier="0" />
<tile element="0" modifier="1" />
<guard location="0" direction="1" skill="255" colors="255" />
<links left="5" right="0" up="0" down="2" />
</room>

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