Yes, i have seen it In PoP.net there are three graphics set: dos (completed) , flash (partial) and lios (few) you can change it by edit the PrinceOfPersia.config
See kid "CONFIG_sprite_kid" and change dos to flash or lion.
Next step is to complete the Apoplexy support and complete the missed tile like chops ecc. Future is porting it to the Android device Do you have imported the complete Prince2 graphic set into PoP.net ?
What i mean firts, is how the game runs each room separatelly, (the old method) and how the game logic links rooms and create new one after entering it..
Good work for achieve it, have you considerer use a best style graphics like this:
ReplyDeletehttp://www.mazeware.com/poc/princeofcanvas.html
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ReplyDeleteYes, i have seen it
ReplyDeleteIn PoP.net there are three graphics set:
dos (completed) , flash (partial) and lios (few)
you can change it by edit the PrinceOfPersia.config
See kid "CONFIG_sprite_kid" and change dos to flash or lion.
im current using the mac sprites from prince 2 into the net project, and i got a really good visual.. whats your next step with the project???
ReplyDeleteNext step is to complete the Apoplexy support and complete the missed tile like chops ecc.
ReplyDeleteFuture is porting it to the Android device
Do you have imported the complete Prince2 graphic set into PoP.net ?
Not the complete, you can see it here:http://forum.princed.org/viewtopic.php?f=69&t=3524
ReplyDeletePd. Can you please fix the source, some sprites are missing from the project...
Yes, i fix iit and i ported the project on VS2012
ReplyDeletesee on codeplex discussion how to open it with the Microsoft Visual Studio 2012.
I do not own visual studio 2012, i want to ask you about the logic for runing the levels, how does it work, and what to do to load next level
ReplyDeleteDon't worry a project in VS2012 is compatible with VS2010.
ReplyDeleteOn PrinceOfPersia Codeplex on Discussion section you can found your answers.
https://princeofpersia.codeplex.com/discussions
There isnt the logic of complete the first level i must implement.
ReplyDeleteWhen i finisch the apoplexy support i will complete the "door" for the next level
What i mean firts, is how the game runs each room separatelly, (the old method) and how the game logic links rooms and create new one after entering it..
ReplyDelete